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GPU-Based Reconstruction and Display for 4D Ultrasound Data

Ultrasonics Symposium (IUS), 2009 IEEE International • 2009
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Publication Information
Authors Ahmed F. Elnokrashy, Ahmed A. Elmalky, Tamer M. Hosny, Marwan Abd Ellah, Alaa Megawer, Abobakr Elsebai,Abou-Bakr M. Youssef, and Yasser M. Kadah
Keywords 4D ultrasound; volume rendering; GPU; texture mapping; ray casting
Journal Ultrasonics Symposium (IUS), 2009 IEEE International
Publisher IEEE
Volume Not Available
Issue 1948-5719
Pages 189 - 192
publication.type International
Paper Link Not Available
Supplementary Materials Not Available
Abstract
Due to the required computational effort of 4D
ultrasound imaging, such systems depend on low complexity
techniques like nearest neighbor interpolation, which affects
volume quality. Moreover, more accurate techniques like
normalized convolution, backward trilinear interpolation, and
forward spherical and ellipsoidal Gaussian kernel, are avoided in
real-time imaging because of the tight reconstruction time. The
goal of this work is to utilize recent commercial graphics
hardware technology of graphics processing unit (GPU) to speed
up the reconstruction time while increasing the quality of
displayed volume.