GPU-Based Reconstruction and Display for 4D Ultrasound Data
Ultrasonics Symposium (IUS), 2009 IEEE International • 2009
Publication Information
Authors
Ahmed F. Elnokrashy, Ahmed A. Elmalky, Tamer M. Hosny, Marwan Abd Ellah, Alaa Megawer, Abobakr Elsebai,Abou-Bakr M. Youssef, and Yasser M. Kadah
Keywords
4D ultrasound; volume rendering; GPU; texture
mapping; ray casting
Journal
Ultrasonics Symposium (IUS), 2009 IEEE International
Publisher
IEEE
Volume
Not Available
Issue
1948-5719
Pages
189 - 192
publication.type
International
Paper Link
Not Available
Supplementary Materials
Not Available
Abstract
Due to the required computational effort of 4D
ultrasound imaging, such systems depend on low complexity
techniques like nearest neighbor interpolation, which affects
volume quality. Moreover, more accurate techniques like
normalized convolution, backward trilinear interpolation, and
forward spherical and ellipsoidal Gaussian kernel, are avoided in
real-time imaging because of the tight reconstruction time. The
goal of this work is to utilize recent commercial graphics
hardware technology of graphics processing unit (GPU) to speed
up the reconstruction time while increasing the quality of
displayed volume.
ultrasound imaging, such systems depend on low complexity
techniques like nearest neighbor interpolation, which affects
volume quality. Moreover, more accurate techniques like
normalized convolution, backward trilinear interpolation, and
forward spherical and ellipsoidal Gaussian kernel, are avoided in
real-time imaging because of the tight reconstruction time. The
goal of this work is to utilize recent commercial graphics
hardware technology of graphics processing unit (GPU) to speed
up the reconstruction time while increasing the quality of
displayed volume.
Staff Members - Benha University