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publication name GPU-Based Reconstruction and Display for 4D Ultrasound Data
Authors Ahmed F. Elnokrashy, Ahmed A. Elmalky, Tamer M. Hosny, Marwan Abd Ellah, Alaa Megawer, Abobakr Elsebai,Abou-Bakr M. Youssef, and Yasser M. Kadah
year 2009
keywords 4D ultrasound; volume rendering; GPU; texture mapping; ray casting
journal Ultrasonics Symposium (IUS), 2009 IEEE International
volume Not Available
issue 1948-5719
pages 189 - 192
publisher IEEE
Local/International International
Paper Link Not Available
Full paper download
Supplementary materials Not Available
Abstract

Due to the required computational effort of 4D ultrasound imaging, such systems depend on low complexity techniques like nearest neighbor interpolation, which affects volume quality. Moreover, more accurate techniques like normalized convolution, backward trilinear interpolation, and forward spherical and ellipsoidal Gaussian kernel, are avoided in real-time imaging because of the tight reconstruction time. The goal of this work is to utilize recent commercial graphics hardware technology of graphics processing unit (GPU) to speed up the reconstruction time while increasing the quality of displayed volume.

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