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GPU-Based Reconstruction and Display for 4D Ultrasound Data

Ultrasonics Symposium (IUS), 2009 IEEE International • 2009
العودة
معلومات البحث
المؤلفون Ahmed F. Elnokrashy, Ahmed A. Elmalky, Tamer M. Hosny, Marwan Abd Ellah, Alaa Megawer, Abobakr Elsebai,Abou-Bakr M. Youssef, and Yasser M. Kadah
الكلمات المفتاحية 4D ultrasound; volume rendering; GPU; texture mapping; ray casting
المجلة العلمية Ultrasonics Symposium (IUS), 2009 IEEE International
الناشر IEEE
المجلد Not Available
العدد 1948-5719
الصفحات 189 - 192
publication.type International
رابط البحث Not Available
المواد المرفقة Not Available
الملخص
Due to the required computational effort of 4D
ultrasound imaging, such systems depend on low complexity
techniques like nearest neighbor interpolation, which affects
volume quality. Moreover, more accurate techniques like
normalized convolution, backward trilinear interpolation, and
forward spherical and ellipsoidal Gaussian kernel, are avoided in
real-time imaging because of the tight reconstruction time. The
goal of this work is to utilize recent commercial graphics
hardware technology of graphics processing unit (GPU) to speed
up the reconstruction time while increasing the quality of
displayed volume.