GPU-Based Reconstruction and Display for 4D Ultrasound Data
Ultrasonics Symposium (IUS), 2009 IEEE International • 2009
معلومات البحث
المؤلفون
Ahmed F. Elnokrashy, Ahmed A. Elmalky, Tamer M. Hosny, Marwan Abd Ellah, Alaa Megawer, Abobakr Elsebai,Abou-Bakr M. Youssef, and Yasser M. Kadah
الكلمات المفتاحية
4D ultrasound; volume rendering; GPU; texture
mapping; ray casting
المجلة العلمية
Ultrasonics Symposium (IUS), 2009 IEEE International
الناشر
IEEE
المجلد
Not Available
العدد
1948-5719
الصفحات
189 - 192
publication.type
International
رابط البحث
Not Available
المواد المرفقة
Not Available
الملخص
Due to the required computational effort of 4D
ultrasound imaging, such systems depend on low complexity
techniques like nearest neighbor interpolation, which affects
volume quality. Moreover, more accurate techniques like
normalized convolution, backward trilinear interpolation, and
forward spherical and ellipsoidal Gaussian kernel, are avoided in
real-time imaging because of the tight reconstruction time. The
goal of this work is to utilize recent commercial graphics
hardware technology of graphics processing unit (GPU) to speed
up the reconstruction time while increasing the quality of
displayed volume.
ultrasound imaging, such systems depend on low complexity
techniques like nearest neighbor interpolation, which affects
volume quality. Moreover, more accurate techniques like
normalized convolution, backward trilinear interpolation, and
forward spherical and ellipsoidal Gaussian kernel, are avoided in
real-time imaging because of the tight reconstruction time. The
goal of this work is to utilize recent commercial graphics
hardware technology of graphics processing unit (GPU) to speed
up the reconstruction time while increasing the quality of
displayed volume.
أعضاء هيئة التدريس - جامعة بنها