ARSC: AUGMENTED REALITY STUDENT CARD. AN AUGMENTED REALITY SOLUTION FOR THE EDUCATION FIELD
COMPUTERS & EDUCATION • 2011
Publication Information
Authors
NEVEN A.M. EL SAYED, HALA H. ZAYED, MOHAMED I. SHARAWY
Keywords
Not Available
Journal
COMPUTERS & EDUCATION
Publisher
Not Available
Volume
56
Issue
4
Pages
1045-1061
publication.type
International
Paper Link
Not Available
Supplementary Materials
Not Available
Abstract
Lack of resources and increased requirements are major problems always facing human beings. To solve these problems, people continuously try to increase production and search for alternatives. Augmented Reality (AR) is the technology of adding virtual objects scenes through enabling the addition of information missing at real life. As the lack of resources is a problem that can be solved through AR, this paper represents and explains the usage of AR technology in what can be named Augmented Reality Student Card (ARSC) for serving the education field. The novelty of the ARSC is using a single marker for assigning different objects, leaving the choice and changing to the computer application leading to minimizing the tracking process. ARSC is designed to be a useful low cost solution for serving the education field. ARSC represents any lesson in a 3D format that helps student visualize the facts, interact with theories and deal with the information in a totally new effective and interactive way. ARSC can be used in offline, online and game applications with seven markers, four of them used as a joystick game controller.
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