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Optimized Graphical Processing Unit Processing Framework for Surface Rendering in 4D Ultrasound Imaging

Journal of Medical Imaging and Health Informatics • 2014
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Publication Information
Authors Ahmed F. Elnokrashy1 2, Marwan Hassan1, Tamer Hosny2, Ahmed Ali2, Alaa Megawer, Amr M. Hendy, Yasser M. Kadah
Keywords Surface Rendering, 4D Ultrasound Imaging, Ray-Casting, Visualization
Journal Journal of Medical Imaging and Health Informatics
Publisher ASP
Volume 4
Issue Not Available
Pages 1–6
publication.type International
Paper Link Not Available
Supplementary Materials Not Available
Abstract
Four-dimensional (4D) ultrasound imaging extends the real-time capability of ultrasound to visualize a realtime volume that can be manipulated by the sonographer. Among the different visualization methods, surface
rendering is a common mode for displaying volumetric datasets such as in obstetrical applications. A challenge
in this mode is that surface shading is required to visualize the surface and enhances the surface contrast
and this has very demanding computational requirements for 3D surfaces. Here, we present an optimized highperformance rendering pipeline based on four stages for preprocessing, volume rendering, surface shading, and
postprocessing. The new approach is implemented to render volumes acquired on a 4D commercial ultrasound
imaging system to illustrate its practicality. The results demonstrate diagnostic quality of rendered volumes at a
computational time cost that is suitable for 4D real-time processing. Given its low cost of required hardware, the
new pipeline has potential for making 4D imaging systems more affordable while maintaining diagnostic quality
and performance.